Augmented & virtual reality and mixed reality is getting more and more desired by regular individuals with every passing year. AR and VR technology has influenced the digital environment. And its influence is constantly expanding. Let’s consider various virtual reality solutions.

Despite the fact that virtual reality has not yet become a “mass technology”, it no longer seems fantastic. More and more people are interested in it, and can even distinguish VR from Augmented Reality — an innovation that overlays computer-generated layers over existing surroundings. By the way, besides VR and AR, there is a mixed reality.

The popularity of cyberspace devices has become extremely higher compared to previous years.  Innovations that plunge us in artificial worlds and generate a fascinating experience is no longer a novelty. The perception of this world are transmitted to a person through sight, hearing or touching objects (which may have real physics of behavior). But what do we need to immerse ourselves in the virtual world? 

First of all, it is the computing power of any device – whether it’s a PC or a console. You can switch to the VR world even with a mobile phone. In total, there are three types of units that can shift an individual into the cyberspace:

  1. Virtual Retinal Monitor.
  2. MotionParallax3D display.
  3. Helmets of virtual reality.

Special helmet is the most common tool to dive into simulated environment. A person has to put in on his head. This device is easy to operate — there is a 3D projection on the screen positioned right in front of your eyes. All headgears of virtual reality, no matter how much they cost, are functioning on the same basis. However, the nuances can vary significantly. So, testing can also be different. 

In addition to many challenges that traditional user testing usually face, cyberspace has caused more things that we need to consider in the testing process. A common problem for the companies that design a VR headset is simulated disease. New feelings and sensations confuse the user and can cause inconvenience. During testing, the most difficult thing for a VR user is to collect the needed data. Sometimes the testers are so immersed in the environment that it can be difficult to concentrate and carry out the test.

VR Testing Process

 The main indicator of quality that demonstrates the simplicity of digitized product understanding is usability. When we are talking about a VR gadget, we mean computerized simulation generated by the software. Thus, such atmosphere is absolutely involving and recognized by physical gadgets, which will design the cyberspace. 

To conduct vr testing, using special equipment is essential. First of all, these are the gadgets for creating a simulated environment. Besides, the picture of what a tester is experiencing should be displayed on a big screen. As users are supposed to move during the session, there should be enough space provided. 

VR helmets have three main systems to which they are connected. Each system has its advantages and disadvantages. 


Disadvantages: it is the most expensive VR of all systems, which is difficult to connect to a PC for an ordinary user. You’ll have to connect quite a few wires here and there.

Advantages: graphics is the best of all three systems, there is a wide choice of helmets (convenience, connectivity, manufacturer).


Disadvantages: average graphics quality, a small list of games.

Advantages: ease of connection, only one wire – to the PlayStation.


Disadvantages: poor graphics.

Advantages: convenient connection, no wires, cheap and easy to use helmet.

It is important to mention that the application you are going to run affects the quality of VR equipment performance. If you wish to experience the full range of feelings and emotions while plunging into the cyberspace, apart from head position sensors, VR gadgets can add various scanning programs, such as:

  • Eye Tracing systems,
  • Motion Detection,
  • 3D regulators,
  • Feedback instruments.

Acknowledging the Potential User Experience 

Analysing the experience of testers will demonstrate how the real users (who are your target audience) will perceive the product. As a result of co-working, the developers and potential users consider whether the testing experience corresponds with what was supposed to provide for an end-user. If there is any dissonance, all the issues can be solved before the software is launched on the market. 

In VR applications, it is important to track the physical experience. If a user is new to VR apps, it is more likely his body will react with physical symptoms to the new experience, such as dizziness, for instance. If a trained tester checks the software, probably, he will not have such problems because he is used to it.

It is important to find out what physical problems the application can cause for the average user and how harmful they might be. The developer’s task is to create an app without any unfavorable effects. Testers should keep track of user’s navigation activity and its consequences.

Potential users are not familiar with the application’s map and design, so their fresh perspective will help to spot the errors missed by developers. Detected problems can then be solved by developers, product management, marketing and sales. 

Today, testing in VR is a very interesting field of study.  There are a lot of opportunities for innovation. VR, along with the automation of business processes and the spread of artificial intelligence, are designing our future.

While users are still adapting to it, you can upgrade the product and make it more competitive in your industry market. Crowdtesting will come in handy in this case as it can show what inputs and functionality still provide a memorable and intuitive experience for the wider market.

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